Using maxSculpt
How to begin modifying an object with maxSculpt
1. Select the object you want to modify
2. Open the modify panel
3. In the list of modifiers, choose maxSculpt
4. In the maxSculpt parameter panel, select the mode of operation by clicking "Add", "Sub" or "Move"
5. Select a brush size
6. Click on "Sculpt !"
Description of the maxSculpt interface
Sculpt: Activates or deactivates the sculpting mode.
Show floating panel: This check box toggles the display of the floating panel. This panel duplicates the commands that are most used, in a more accessible way.
Operation group:
Add: This activates the Add mode of operation. In this mode, parts of the object will be "pulled out" when the mouse button is clicked.
Sub: This activates the Sub mode of operation. In this mode, parts of the object will be "pushed in" when the mouse button is clicked.
Move: This activates the move mode of operation.
Brush group:
Size: The size of the brush determines how the object will be affected when the user clicks on it. It actually is the radius of a sphere. Every vertex in that sphere will move with the mouse. The amount of movement depends on the selection parameters below.
Intensity: This parameter is valid in Add and Sub modes only. It determines how much the vertices will move with each mouse movement. A value of 0.5 is good for most purposes. Users must experiment with this value until they find the good setting. For now, it greatly depends on the speed of the CPU.
Display: This toggles the display of the brush in the viewports.
Mirror X: When this is active, every operation on the object will be repeated on the opposite X axis side of the object.
Mirror Y: Same as above, using the Y axis.
Mirror Z: Same as above, using the Z axis.
Use constraints: This parameter prevents faces from crossing, within reasonable limits. It is active only in "Move" mode.
Selection group:
Simple curves: If this is checked, the modifier will use a mix of Curve 1 and Curve 2 to select vertices when the user clicks on the object.
Curve 1: Curve 1 is a simple sine curve. It gives a smooth selection at the point where the user clicks and is sharp near the edge of the brush sphere. An amount of 0.0 makes this curve completely linear, whereas 1.0 makes it look like a quarter of a circle.
Curve 2: Curve 2 is a sine curve followed by an inversed sine curve. It gives a smooth selection both at the center and on the edge of the brush sphere. As with curve 1, a value of 0.0 will make it completely linear.
Mix: This selects the amount of curve 1 and curve 2 to use. A value of 0.0 will make only curve 1 effective, a value of 1.0 will make only curve 2 effective, a value of 0.5 will be somewhere in between the two curves.
User defined: If this is checked, the modifier will use a user-defined spline curve to select vertices. When a maxSculpt modifier is first applied to an object, some predefined curves are available in the drop-down list below this check box. If the user types in a new name in the edit box of this drop-down list and pressed the enter key, the active curve is added to the list.
Edit: This toggles display of the curve control. It enables the user to modify the active curve.
Auto-subdivide: This parameter tells maxSculpt whether to subdivide or not the faces when the user clicks on the object to modify it. If the faces are too large compared to the brush size, they will be tessellated until they get small enough.
Auto-optimize: If this is checked, whenever the user releases the mouse button after making a move operation, maxSculpt will optimize the object, removing useless faces. It is most useful when used with auto-subdivide.